/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.model.L2Summon;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;

/**
 * This class describes [S]->[C] PetInfo packet.
 * 
 * @version $Revision: 1.6.2.5.2.12 $ $Date: 2005/03/31 09:19:16 $ Last update:
 *          baby pets grow up. Updated by schursin (L2JOneo Dev Team)
 *          www.oneodevteam.com
 */
public class PetInfo extends L2GameServerPacket {
	// private static Logger _log =
	// Logger.getLogger(PetInfo.class.getName());
	private static final String _S__CA_PETINFO = "[S] b1 PetInfo";
	private L2Summon _summon;
	private int _x, _y, _z, _heading;
	private boolean _isSummoned;
	private int _mAtkSpd, _pAtkSpd;
	private int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd,
			_flWalkSpd, _flyRunSpd, _flyWalkSpd;
	private int _maxHp, _maxMp;
	private int _maxFed, _curFed;
	private int _templateId;
	private float _collisionRadius;
	private float _collisionHeight;

	/**
	 * rev 478 dddddddddddddddddddffffdddcccccSSdddddddddddddddddddddddddddhc
	 * 
	 * @param _characters
	 */
	public PetInfo(L2Summon summon) {
		_summon = summon;
		_isSummoned = _summon.isShowSummonAnimation();
		_x = _summon.getX();
		_y = _summon.getY();
		_z = _summon.getZ();
		_heading = _summon.getHeading();
		_mAtkSpd = _summon.getMAtkSpd();
		_pAtkSpd = _summon.getPAtkSpd();
		_runSpd = _summon.getRunSpeed();
		_walkSpd = _summon.getWalkSpeed();
		_swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
		_swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
		_maxHp = _summon.getMaxHp();
		_maxMp = _summon.getMaxMp();
		// for grow up system
		_templateId = _summon.getTemplate().idTemplate;
		_collisionRadius = _summon.getTemplate().collisionRadius;
		_collisionHeight = _summon.getTemplate().collisionHeight;
		if (_summon instanceof L2PetInstance) {
			L2PetInstance pet = (L2PetInstance) _summon;
			_curFed = pet.getCurrentFed(); // how fed it is
			_maxFed = pet.getMaxFed(); // max fed it can be
		}
		switch (_templateId) {
		// Baby Buffalo -> Buffalo
		case 12780:
			_templateId = 21286;
			_collisionRadius = 22;
			_collisionHeight = 31;
			break;
		// Baby Kookaburra -> Kookaburra
		case 12781:
			_templateId = 21274;
			_collisionRadius = 8;
			_collisionHeight = Float.parseFloat("26.4");
			break;
		// Baby Cougar -> Beast Lord
		case 12782:
			_templateId = 21058;
			_collisionRadius = 34;
			_collisionHeight = 28;
			break;
		// Wolf -> Dire Wolf
		case 12077:
			_templateId = 20205;
			_collisionRadius = 13;
			_collisionHeight = 11;
			break;
		}
	}

	@Override
	protected final void writeImpl() {
		_summon.updateEffectIcons(true);
		writeC(0xb1);
		writeD(_summon.getSummonType());
		writeD(_summon.getObjectId());
		writeD(_templateId + 1000000);
		writeD(0); // 1=attackable
		writeD(_x);
		writeD(_y);
		writeD(_z);
		writeD(_heading);
		writeD(0);
		writeD(_mAtkSpd);
		writeD(_pAtkSpd);
		writeD(_runSpd);
		writeD(_walkSpd);
		writeD(_swimRunSpd);
		writeD(_swimWalkSpd);
		writeD(_flRunSpd);
		writeD(_flWalkSpd);
		writeD(_flyRunSpd);
		writeD(_flyWalkSpd);
		writeF(1); /* _cha.getProperMultiplier() */
		writeF(1); /* _cha.getAttackSpeedMultiplier() */
		writeF(_collisionRadius);
		writeF(_collisionHeight);
		writeD(0); // right hand weapon
		writeD(0);
		writeD(0); // left hand weapon
		writeC(1); // name above char 1=true ... ??
		writeC(_summon.isRunning() ? 1 : 0); // running=1
		writeC(_summon.isInCombat() ? 1 : 0); // attacking 1=true
		writeC(_summon.isAlikeDead() ? 1 : 0); // dead 1=true
		writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true
		// 2=summoned (only works if model has a
		// summon animation)
		writeS(_summon.getName());
		writeS(_summon.getTitle());
		writeD(1);
		writeD(_summon.getPvpFlag()); // 0 = white,2= purpleblink, if its
		// greater then karma = purple
		writeD(_summon.getKarma()); // hmm karma ??
		writeD(_curFed); // how fed it is
		writeD(_maxFed); // max fed it can be
		writeD((int) _summon.getCurrentHp()); // current hp
		writeD(_maxHp); // max hp
		writeD((int) _summon.getCurrentMp()); // current mp
		writeD(_maxMp); // max mp
		writeD(_summon.getStat().getSp()); // sp
		writeD(_summon.getLevel()); // lvl
		writeQ(_summon.getStat().getExp());
		writeQ(_summon.getExpForThisLevel()); // 0% absolute value
		writeQ(_summon.getExpForNextLevel()); // 100% absoulte value
		writeD(_summon instanceof L2PetInstance ? _summon.getInventory()
				.getTotalWeight() : 0); // weight
		writeD(_summon.getMaxLoad()); // max weight it can carry
		writeD(_summon.getPAtk(null)); // patk
		writeD(_summon.getPDef(null)); // pdef
		writeD(_summon.getMAtk(null, null)); // matk
		writeD(_summon.getMDef(null, null)); // mdef
		writeD(_summon.getAccuracy()); // accuracy
		writeD(_summon.getEvasionRate(null)); // evasion
		writeD(_summon.getCriticalHit(null, null)); // critical
		writeD(_runSpd); // speed
		writeD(_summon.getPAtkSpd()); // atkspeed
		writeD(_summon.getMAtkSpd()); // casting speed
		writeD(0); // c2 abnormal visual effect... bleed=1; poison=2;
		// poison &
		// bleed=3; flame=4;
		int npcId = _summon.getTemplate().npcId;
		if (npcId >= 12526 && npcId <= 12528)
			writeH(1);// c2 ride button
		else
			writeH(0);
		writeC(0); // c2
		// Following all added in C4.
		writeH(0); // ??
		writeC(0); // team aura (1 = blue, 2 = red)
		writeD(_summon.getSoulShotsPerHit()); // How many soulshots this
		// servitor uses per hit
		writeD(_summon.getSpiritShotsPerHit()); // How many spiritshots this
		// servitor uses per hit
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _S__CA_PETINFO;
	}
}
